Sunday, 23 October 2011

Waiting for Ivy Bridge

Waiting for Godot Ivy Bridge.

Technology has gotten so good that it's competing with itself;
The release date for Ivy Bridge CPUs nears, yet i still don't see any new features that lack from my C2D setup.
Of course, IB will have more power, lots more, and lower temperatures (so low in fact that many once-awesome aftermarket coolers are now totally redundant.. once you get your hands on a Coolermaster Hyper 212+, you are set for life), much better memory controllers (i'm actually hoping to see DDR4 with IB), more overcloclability... in fact, IB will be *exactly* like SB, but better in everything, if by little.

And of course the first thing that comes to mind is the Tic-Toc, where CPUs are designed in two steps, one of architectural change, and one of die shrink and refinement; knowing how things work, do you opt for the Tic, the new technology with new features, or do you wait for the Toc, which at the same price point delivers better performance and has less bugs'n kinks?

Now i would have gone Sandy bridge long ago were it not for that i was broke, and couldn't afford to even think about it - which leaves me to consider the Toc, as it's not a good idea to get one now since IB is "just around the corner" (IB has been "JATC" since jan, but whatever).. however here comes the big if:

Should i go Ivy bridge??

As people say on Hardforum, "i'm concerned that these chips will be made to not be any faster than Sandy Bridge" - of course, why whould Intel want to compete with itself, expecially now that AMD is nowhere to be seen and SB chips could be still sold successfully for another couple years.
Well, they won't be revolutionary, but they will certainly be better than SB. In fact you *will* get a lot more, mostly out of the new chipset; the problem here isn't whether Ivy Bridge will be lots better than Sandy Bridge - it will be at least a little better, and that's all that matters - but it's if Ivy Bridge will finally manage to make my C2D setup feel old. Will it?

You see, i'm working and gaming on a 5 year old machine, with a 280GTX bought on eBay for £50, and everything still works perfectly.

Many years ago,in the infancy of computers, things used to go horribly wrong - in fact, the was hardly ever a platform that didn't have several things going horribly wrong at once, and each technological step-up would fix only a few of these, often adding a couple more in for good measure..
But around the years of WinXP SP2, and the C2D, everything started to fall into place.. OSs were stable, hardware got its bugs sorted out, and essentially my machine can do everything that any modern one can.. in the same way. Maybe, just maybe, a very little slower but, hey, is that really worth two grand????

Here is an example (if i find it): FLASH/NAND based storage, or SSDs to us, hailed as revolutionary, "hard disk has always been a bottleneck", "you will be amazed at the speed" and all that shit.
Mind you, a decent SSD today is around £400.
Then, you get articles like this one Anandtech forums:
I got an SSD, why doesn't Windows boot much faster?
And Lol 'n behold, your £400 doesn't actually do anything that you can see.


Cue excruciating explanation of this new and amazing technology that offers very little real life improvement, unless you have ADD and really think its ok to spend £400 to wait two seconds instead of three to watch a film on your computer.


So, will Ivy Bridge truly outperform my Core2Duo ? 


Honestly, i don't know. I almost hope it does, because CPUs have become less and less of an interest for me since this build, as i hardly feel that i have a need for more computing power. Ask me, and i can easily tell you the Nvidia 560Ti is the best GPU on the market, and yet, why would i want to buy one?? I still play everything that comes out ..


And again.. i mostly just play QL ...

Thursday, 14 July 2011

Today, helped someone across the globe get a PC built for the 12yo nephew; feels good to have done a good action. I wonder if now i can call myself "computer hardare guru".

next week work interview for a full-time audio technician job, i sure hope Karma Kat will smile upon me :)

Friday, 10 June 2011

Videogames

I want to review briefly a couple of games that i have played lately and that - since i always whine on about how bad games are - were pretty nice and worthy of their shelf price.
All these games can be either purchased from your local retailer, or downloaded illegally from any of a number of websites, the choice is yours; in the end, game companies must be rewarded when they put out a good product, and there is nothing wrong with paying for something you like.. honesty is its own reward.

The First Templar
This is a easy going third-person combat game, rather arcadeish, where you run around in a closed environment killing scripted encounters; it's easy, the combat is rather simplistic, and that's about it. Not a great game by any extent, but it's got some nice writing, and even though you have seen it all before, it's all done rather tastefully.
The graphics are delicious, even if the coding behind them seems pretty horrid since this game will try to murder you graphics card, but i love it, great atmosphere. TFT also tries to do away with classic hollywoodian scripts and even if the sidekick is a bit out of place, the main character is very well written, in person and historically. The story flows well, and keeps you interested; this is one of a very few games where i wasn't skipping the cutscenes at the first chance. The "costumes" being locked in chests which are quite hard to find is sux, but costumes are just a bonus, and you can whizz through the game and not miss out on anything. Truly recommended, and hating the fact that most reviewers have ripped on this game and called it shit.
On a sidenote, i'm playing The Witcher 2 and i'm hating it.

The Black Mirror (part 3)
I have not played parts 1 or 2, but part 3 is truly engrossing. This is a point&click adventure reminiscent of the olden days, with very good graphics and a rather nice and realistic story. Why i like TBM3 is because of two things: first, the puzzles - which are the core of these games - are REALISTIC, not some weird "use hat to move stone" combinations, along with the fact that item locations make sense; this helps with the gameflow and makes you feel like you really are solving the mystery. Second, the writing is really, really good. I mean it, the game directing is truly superior and the script is good, and the whole game design is absolutely fantastic, at times you feel like everything you see onscreen is real. These people really know how to write a P&C game.

I am also playing some games which are absolutely horrid, and therefore feel that i have to warn you;

Brink
Which has had a massive, nationwide publicity campaign, is tripe; "Revolutionary" if you have lived under a rock for the last twenty years, and nothing more than a ripoff of Team Fortress 2(and every other online FPS ever). It's shit.

The Witcher 2
Fantastic graphics, really eye-watering splendor, but truly horrid gameplay. Two things.. three things i hate about this game. The Combat, which is not that far from TFT, in being arcadeish, truly random, but also way too fucking hard; The Interface, which is the worst fucking interface i have ever seen in a game since i was born, and lastly, The Interface, which is so fucking bad it makes me want to open my blog and write up a post on how fucking bad it is.
Also, The Witcher 2's writing is dark, mature, blah blah blah, but horribly hollywood - same old shit, but with swear words.

Dungeons & Dragons, Daggerdale
Fuck me this is really shit. Would have been a great title on launch date for your PS2, thirteen years ago.


I'v been out of the loop for a while, but meh.

Friday, 27 May 2011

Working in music p.1

Here is a short list of things people will need when trying for a career in performance - this is my opinion, so take it at "whatever" value.
I'm writing this piece because i'm surprised at how many very skilled young guitarists are out on youtube who yet don't know that they need these other elements to succeed.

(1)the Product.
music is a product you sell, but the sellable* product is made up of many factors - like many other businesses . .
I consider Rock to be the main venue in Music Business, because even if a Product is branded otherwise, the business elements which contribute to its creation are rooted in the businesses which came out of the Rock industry;
So, a group will need to have these, for point 1(please note that not all are fundamental, and there are ways to get around the lack of one of these, but these are the targets that everyone should have)
Technique
Looks
Awesomeness
Songwriting
Lyrics
Production
Business Mentality
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explanation: technique is the ability to play instruments and sing; after all, it's music you sell, so being able to perform it is important; plus, when you perform live, this becomes more important than ever. Looks are a major selling point, not everyone has them and they have been proven over time to be the (second?) biggest selling factor of all - this element should be run parallel with PR, obviously. Awesomeness is a stupid word to encompass showmanship, charisma, PR stunts, stage setup, lighting, costumes, and everything else that is visual yet stricktly about the musicians - videos count too. Songwriting is different from techinque, extremely precious yet rarely necessary - and can easily be subcontracted, if a good budget is in. Lyrics help selling only when they are keyed to product placement - market niche image; it hardly pays to sing about romance in a grindcore band, does it? Production ought to be self explanatory, yet the burden falls on the business leader, so it's here instead of part 2. Business mentality is when a group has a business leader, an effective business plan, a solid model, and business discipline - thus producing more sellable product for the budget. A business mentality is also where the business leader seeks out and obtains the most "shelf space" (gigs) as a priority over anything - sell even if you suck.

(2) Image
this one is short.. if you can understand it:
Market Niche product placement
-----------------------------------------------------------------------------
"Selling" music is something which often escapes musicians altogether - you are creating a consumable product, and as all consumables, you need Location, Location, Location. The three "L" are what product you are selling, who you sell it to, and how you sell it to them - in catering, it would go like this : pasta, from a restaurant, in goodge street. trying to sell the right product to the wrong people will not cut it, nor selling it from a horrid venue; by extention, sale techniques, presentation, all make up LLL.
Music sells when it is well packaged, presented, and when it stimulates the appetite for its consumption, so chose your target audience, package it (and yourself - see point 1, many aspects of yourself make up the product, not just "the music") so it appeals to them, and make sure they can buy it.


(3) Business Enterprise Structure
-----------------------------------------------------------------------------
When selling music, you will need to head a large structure, composed of bus drivers, hair stylists, photographers, managers, agents, promoters, and so on. Your choice is simple (or is it?) : the ones which provide you with the biggest cash flow. End of story - do not compromise you cash flow for artistic integrity .. even if most musicians do the opposite.

(4)Time and Money Budget
-----------------------------------------------------------------------------
Working in music takes both, and trying without is doomed to failure - if you have no funds, don;t attempt a music business venture, for it will fail you.




That's it.

Not as complicated as it sounds, but subtle, here is a recipe for success that will never fail you (unless your band's name is Anvil);

Good luck, and To Futures Bright !!

*Blogspot's dictionary doesn't recognize this word :/